Logitech
Problem
Logitech was seeking talent during a massive acceleration period going from $250M to $2B+ in 19 months in their Video Collaboration Division globally, and were looking to make multiple strategic hires comprised of Saler (both channel & direct), Solution architect, and leadership both sales & operationally, with a very lean Talent Acquisition team with very little experience recruiting in the B2B space.
Solution
With the growth Logitech was having with acquiring talent, we helped adjust their process to acquire talent as the growth outgrew their infrastructure on recruitment strategy. Logitech realized their compensation plan was not competitive to attract a higher caliber candidate.
Second, having relationships already with the top engineers, AE’s, Sales Ops, and Channel Sellers in the industry who we knew would be a good fit and would be open should an opportunity like this be available greatly improved speed and accuracy to Logitech’s recruitment process.
We also help Logitech with a sensitive search looking to replace their current Head of US Sales, and successfully introduced them to several high-level executives resulting identifying a Head of US Sales resulting in a 20% revenue increase for the North American Market.
KEY HIRES:
- Director of Global Sales Operation – Helped re-implement Salesforce globally and create processes and dashboards to eliminate redundancies and increase internal process
- Enterprise Account Manager – #1 seller in US
- Head of US Sales – Increase revenue by 20% in 8 months
Ehrika Gladden
Chief Revenue Officer
|Logitech
Result
Allowed Logitech to increase revenue by 20% in 8 months by bringing in a Head of US Sales to provide the direction and process to saleforce, which allowed Logtiech to capture higher caliber sales talent which directly lead to placing their #1 seller globally
About Logitech
Logitech is a global leader in designing products and experiences that connect people to the digital world around them. Under a number of different brands, the company offers PC peripherals; cases and keyboards for tablets; equipment for gamers; mobile speakers and earphones for music and sports enthusiasts; devices to make video collaboration simple in the workplace; and entertainment and control products for the home.
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